Search found 9 matches

by cnnewton
Mon Oct 17, 2011 1:56 am
Forum: CCLib
Topic: About OCtree
Replies: 10
Views: 34430

Re: About OCtree

Thank you very much.
by cnnewton
Fri Oct 14, 2011 2:44 am
Forum: CCLib
Topic: About OCtree
Replies: 10
Views: 34430

About OCtree

Hi,
What is the difference between Cell Code and Cell Index ? Cell Code is ID of Cells ? Are Cells ordered by space relation in every level ?
by cnnewton
Wed Oct 12, 2011 5:06 am
Forum: Questions
Topic: About GUI
Replies: 5
Views: 5757

Re: About GUI

Thank you for your reply.
by cnnewton
Tue Oct 11, 2011 9:42 am
Forum: Questions
Topic: About GUI
Replies: 5
Views: 5757

Re: About GUI

Hi,
ChunkedPointCloud can store more than 67M points thanks to it's "chunked" database. Does it's database means it's data structure ? Where dose it store data ? Memory or hard disk ?
by cnnewton
Tue Oct 11, 2011 9:09 am
Forum: Issues, bugs, etc.
Topic: Point Cloud Color Clear
Replies: 1
Views: 4130

Point Cloud Color Clear

I change different color model to display point cloud. After I click clear color button, it's original color disappeared. How to recover it's original color ?
by cnnewton
Tue Oct 11, 2011 8:54 am
Forum: Questions
Topic: About GUI
Replies: 5
Views: 5757

Re: About GUI

Thank you very much. CCLib is use to organize point data, it is powful, but how dose CCLib work in OpenGL ?
by cnnewton
Tue Oct 11, 2011 3:31 am
Forum: Questions
Topic: About GUI
Replies: 5
Views: 5757

About GUI

Hi,
Can I use MFC for GUI ? If I use CC core as view engine,can I change QT to MFC ? I read CC codes and know CC is closed with QT , Is possable to put CCLib into MFC ?
by cnnewton
Thu Sep 29, 2011 2:16 am
Forum: Questions
Topic: PCL library and binary format
Replies: 11
Views: 38694

Re: PCL library and binary format

Hi,
You are right, Dimitri is interested in PCL format, not combine PCL to CC.
by cnnewton
Wed Sep 28, 2011 9:08 am
Forum: Questions
Topic: PCL library and binary format
Replies: 11
Views: 38694

Re: PCL library and binary format

PCL is base on VTK. CC is base on OpenGL. I think is hard to put PCL into CC.