Search found 7373 matches

by daniel
Fri Mar 11, 2011 8:16 pm
Forum: Questions
Topic: asking for *.bin file for test
Replies: 3
Views: 8944

Re: asking for *.bin file for test

Hello,

in fact, people generally import their own data from an ASCII file (one point per line - 'x y z' coordinates in clear text). Once loaded, they can save it in 'bin' format to make smaller files and faster loading.

However, you'll find in attach such a 'bin' file.

Daniel
by daniel
Thu Mar 03, 2011 9:05 pm
Forum: Questions
Topic: Clash Detection Solution
Replies: 1
Views: 4924

Re: Clash Detection Solution

Hello, CloudCompare (in fact CCLib) is actually used for clash detection in at least one project to my knowledge. It's an ongoing project at EDF R&D. The aim is to detect clashes between static structures (represented by triangular meshes or point clouds) and a moving object (generally represent...
by daniel
Fri Feb 25, 2011 7:34 am
Forum: CloudCompare
Topic: Point picking
Replies: 1
Views: 5076

Re: Point picking

Hello, indeed, there was a bug (a missing include in fact in ccGLWindow.h) in the 21st Feb. version. It has been corrected in the trunk version yesterday. I must admit that for debugging I use MS Visual Studio! This is why there's a visual project in qCC/msvc/VC9 (it's for visual 2008 only). You sho...
by daniel
Mon Feb 21, 2011 8:25 pm
Forum: Todo
Topic: [DONE] Bubble view, or View Based Station
Replies: 8
Views: 32764

Re: Bubble view, or View Based Station

Ok, it works now in the last online version (23 Feb. 2011) !
by daniel
Fri Feb 18, 2011 8:32 am
Forum: Todo
Topic: [DONE] Camera placement
Replies: 9
Views: 36699

Re: Camera placement

Very good! You should first look how the "point picking tool" works (ccPointPropertiesDlg or ccPointListPickingDlg). I think a simple way to do it could be: Add a "ToolButton" to the camera dialog next to the camera center coordinates fields (with the "point picking" ic...
by daniel
Thu Feb 17, 2011 10:20 pm
Forum: Plugins
Topic: Plugins
Replies: 17
Views: 25978

Plugins

There are two types of plugins supported by CloudCOmpare right now: standard plugin (generally this is just a bridge to an existing library/algorithm developed by third-parties) OpenGL filter (this corresponds to advanced shaders that require some processing and privileged access to the rendering co...
by daniel
Thu Feb 17, 2011 9:52 pm
Forum: Todo
Topic: [DONE] Bubble view, or View Based Station
Replies: 8
Views: 32764

Re: Bubble view, or View Based Station

Ah ! Indeed, interactive segmentation is limited to 'ortho' view right now in CloudCompare.

I don't remember why actually, I'll take a look asap!
by daniel
Thu Feb 17, 2011 9:36 pm
Forum: Coffee place
Topic: CloudCompare standalone viewer
Replies: 3
Views: 26679

CloudCompare standalone viewer

Just a quick post to present a new tool in the CloudCompare family: a standalone viewer for simple and easy visualization of 3D entities. The main aim is to provide CloudCompare users with a tool that can be easily shipped with the data they have processed in order to share the results with other pe...
by daniel
Wed Feb 02, 2011 11:06 pm
Forum: CCLib
Topic: CCLib goes parallel
Replies: 2
Views: 23185

CCLib goes parallel

CCLib now depends on Qt (via the QtCore lib). We have done this in order to integrate the 'QtConcurrent' framework for parallel octree-based computation. The ' executeFunctionForAllCellsAtLevel ' and ' executeFunctionForAllCellsAtStartingLevel ' methods of the DgmOctree structure have now their equi...
by daniel
Thu Jan 27, 2011 8:59 am
Forum: Todo
Topic: [DONE] Bubble view, or View Based Station
Replies: 8
Views: 32764

Re: Bubble view, or View Based Station

Hello JF, the new version of CC (27 Jan. 2011) now includes this 'bubble view' feature (see attached image): - open your cloud - enable the 'viewer based perspective' mode (F4) - open the camera parameters dialog - the 'pivot' point in this particular mode is now the camera position - you generally ...