Hello,
I have used CC animation in the past to show a virtual flythrough of a PC and it worked very well. I am trying to create a type of animation through time, where I take a viewpoint of data collected on one day and then hide that PC layer, show a more recent PC layer, take a view point and would like to continue that progression through multiple PCs. When I try, I seem to take the same viewpoint regardless of the hidden or shown PC layers.
Should I be able to do this in CC? Am I just setting up the viewpoints incorrectly?
Animation Plugin Question
Re: Animation Plugin Question
Hi,
Viewports, are really only a way to save the position of the OpenGL camera. They are not linked to any entity (visibility). They are independent on the contents of the database.
I fear what you are trying to do won't work with viewports. You would need a different kind of object (that would retain the visibility of specific entities).
Viewports, are really only a way to save the position of the OpenGL camera. They are not linked to any entity (visibility). They are independent on the contents of the database.
I fear what you are trying to do won't work with viewports. You would need a different kind of object (that would retain the visibility of specific entities).
Daniel, CloudCompare admin
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Re: Animation Plugin Question
I have used CC animation in the past to show a virtual flythrough of a PC and it worked very well.
I am trying to create a type of animation through time, where I take a viewpoint of data collected on one day and then hide that PC layer, show a more recent PC layer, take a view point and would like to continue that progression through multiple PCs.
When I try, I seem to take the same viewpoint regardless of the hidden or shown PC layers.
I am trying to create a type of animation through time, where I take a viewpoint of data collected on one day and then hide that PC layer, show a more recent PC layer, take a view point and would like to continue that progression through multiple PCs.
When I try, I seem to take the same viewpoint regardless of the hidden or shown PC layers.
Re: Animation Plugin Question
Ah, that's probably because viewpoints and entities are totally independent (the visibility of entities is not saved in viewport entities).
You should probably generate a nice screen capture (Display > Render to file) of each PC, and then use another tool to generate a video from these still images...
You should probably generate a nice screen capture (Display > Render to file) of each PC, and then use another tool to generate a video from these still images...
Daniel, CloudCompare admin