Search found 8139 matches

by daniel
Fri Feb 27, 2026 2:52 pm
Forum: Questions
Topic: Misinterpreting C2M signed distances ?
Replies: 10
Views: 17591

Re: Misinterpreting C2M signed distances ?

Yes, you can rename the scalar fields between various runs of the M3C2 plugin (so that they are not overwritten).

Else if you really have multiple clouds (with the same point positions?) then you can also use the tool 'interpolate SF from another entity'. But mind that you will also have to rename ...
by daniel
Thu Feb 26, 2026 9:10 pm
Forum: Coffee place
Topic: an extended CC
Replies: 2
Views: 4003

Re: an extended CC

Yes, it's the last bootleg / rip-off version of CC that doesn't comply with the GPL license (see https://www.cloudcompare.org/release/notes/20240214/ at the end).

They never replied to my mails :|
by daniel
Wed Feb 25, 2026 10:27 pm
Forum: Questions
Topic: Convex hull using cross section
Replies: 3
Views: 4141

Re: Convex hull using cross section

Here is a fixed version: https://www.cloudcompare.org/release/Cl ... up_x64.exe

(sadly, it's a non-signed version as I have some issues with my certificate - you'll have to convince Windows that it's safe to run)
by daniel
Sat Feb 21, 2026 11:01 pm
Forum: Issues, bugs, etc.
Topic: 2.14 beta can't read .glb file.
Replies: 5
Views: 5872

Re: 2.14 beta can't read .glb file.

Can you test this new version: https://www.cloudcompare.org/release/Cl ... up_x64.exe

(sadly it's not signed with a certificate, so you may have to convince Windows that it's safe to run)
by daniel
Sat Feb 21, 2026 10:02 pm
Forum: Issues, bugs, etc.
Topic: 2.14 beta can't read .glb file.
Replies: 5
Views: 5872

Re: 2.14 beta can't read .glb file.

Ah, it must have been managed by the Mesh I/O plugin then. This plugin was not compiling with Qt 6 anymore, but I managed to fix it I think (I haven't been able to test).
by daniel
Sat Feb 21, 2026 10:27 am
Forum: Mac OS related topics
Topic: [BUG] macOS - Shader error when drawing normals: "Uniform blocks may not have identifiers in GLSL 140"
Replies: 1
Views: 3992

Re: [BUG] macOS - Shader error when drawing normals: "Uniform blocks may not have identifiers in GLSL 140"

Hum, I like when Apple makes the life of developers harder for no good reason.

I feel this issue should be reported on github instead, so that the persons supporting the macOS version (Paul and Romain) will see it. They don't come often (or at all) on the forum!
by daniel
Sat Feb 21, 2026 10:22 am
Forum: Questions
Topic: Subsampling by volume density?
Replies: 3
Views: 2270

Re: Subsampling by volume density?

If you manage to find the right parameters maybe?
by daniel
Sat Feb 21, 2026 10:20 am
Forum: Issues, bugs, etc.
Topic: 2.14 beta can't read .glb file.
Replies: 5
Views: 5872

Re: 2.14 beta can't read .glb file.

Yes, this format is not supported by CloudCompare. That's not an 'issue' per se ;)
by daniel
Thu Feb 19, 2026 10:34 am
Forum: Questions
Topic: Subsampling by volume density?
Replies: 3
Views: 2270

Re: Subsampling by volume density?

So I would still choose the 'space' method, which guarantees that there's no pair of points that are closer from each other than the set distance. It's a kind of low pass filter on the density. So you should find a value that's large enough, that no area will be 'too dense', but some areas might ...
by daniel
Thu Feb 19, 2026 10:30 am
Forum: Questions
Topic: Convex hull using cross section
Replies: 3
Views: 4141

Re: Convex hull using cross section

So you mean that you don't get the convex hull when using 0 as parameter? You get instead the result in your screenshot? That's definitely not intended.

Just in case, have you tried with the latest 2.14.beta version?