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Help Understanding Extra Pixel in Raster

Posted: Sat Mar 21, 2026 10:01 pm
by jmcguire525
I'm creating a height map for BeamNG and need to keep a 1:1 ratio 1px=1m. I have cropped the LAZ using the segment tool to a 4096x4096 square, but when I rasterize and set the grid to 4096x4096 with a Step=1.0 I end up with a 4097x4097 output. Is there a way to force a 1:1 resolution, or can someone tell me how the extra row/column of pixels is added so that I can crop them later?

Re: Help Understanding Extra Pixel in Raster

Posted: Thu Mar 26, 2026 9:29 pm
by daniel
You could use the 'advanced' grid edition mode to control this in a finer way maybe? (click on the 'Edit grid' button next to the grid step parameter).